"With a new location and many new gamplay features, Assassin's Creed Revelations proved to be the best Assassin's Creed game to come out and a perfect ending for Ezio's and Al-Tair's stories, and an excellent opening for the meat on Desmond's story"

Assassin’s Creed Revelations was made to be a concluding story. It is the very last story of both of Assassin’s Creed’s main historical Assassins: Altair, a quiet, determined stoic Assassin from the third crusade, and Ezio, a charismatic playboy from the Italian Renaissance turned to a deadly, ambitious leader of the Assassin’s order. AlTair has been with us for one period, but it’s his strong personal structure and character that won, but Ezio at the other hand was with us since he was born, and his character was strongly structured, so the player grows an emotional feel for Ezio throughout the series as well. Both Ezio’s and Al-Tair’s stories will conclude in this game, and a lot of the series’ questions will be answered in this game, so there was a lot of hype put in, but with a new production team things may go either way, but still though, I’m expecting a thrilling conclusion for both, Ezio’s and Al-Tair’s stories, but expectations are nothing if they are not reached though, so did Assassin’s Creed Revelations reach its passively high expectations?

Assassin’s Creed Revelations continued on the basic inside-outside Animus storyline. In Desmond’s side the story started where Brotherhood left off, we see Desmond in a coma, and he is put back in the Animus, but due to his coma he is in a place called the ‘black room’ which is some sort of safe mode for the Animus created fully out of Desmond’s subconscious, and Desmond needs to get out of the Animus before his mind is fully destroyed and he won’t be able to leave the Animus. Desmond’s side of the story was great, emotional to some extent, very thrilling, and kept me really pumped, prepared and ready for next year’s Assassin’s Creed III.

Inside the Animus the story mainly focuses on Ezio, who travels to Constantinople, why? it first started off with him trying to find the five keas to Al-Tair’s library which where hidden in Constantinople, then it shifed to Ezio multitasking between helping the Ottoman Assassins keeping Constantinople belonging to the Ottomans due to the Byzantine Templars wanting to take Constantinople and having one of Al-Tair’s keys, and the second, and main part of Ezio’s story was about Ezio trying to find the keys. Having two stories with the same character was a good turn and a very different approach, but unfortionetly it didn’t work so well at the very beginning of the game. The story started off rushed at the Masiaf side, and lacking detail at the Ottoman side, however, the second half of the story tied everything up perfectly and made me forget about all of the flaws Ezio’s side of the story; it made me forget that his side even had any flaws the first place. Ezio’s side of the story was everything from emotional to intense, It started off slow and cheap but then at some point it dragged it’s self up and truly became one of the greatest storylines in video game history. Story wise, Assassin’s Creed Revelations felt like a really fitting and emotional ending for Ezio.

There was also a side story this time inside the Animus, where through the five keys of Al-Tair’s library, Ezio was able to see some of Al-Tair’s most vital moments, and personally I think that was one of the story’s many strong points. Throughout the time in Assassin’s Creed II and Brotherhood people only heard about all of Al-Tair’s greatness and what happened after the first Assassin’s Creed game, but throughout these moments that we saw through Ezio in his life, it’s clear that Al-Tair is one of the wisest and greatest Assassins who ever lived, delivering a meaningful, emotional, smart, action-packed and reasoning group of events to make Al-Tair’s storyline a proper revelation and ending for the greatest Assassin who ever lived.
Ever since Assassin’s Creed II, the series became famous for its incredible presentation and it built a reputation on that, so did Assassin’s Creed Revelation stay on that reputation? Most of the time it did, in fact, most of the time it did a lot better than usual, Assassin’s Creed Revelations was a blowout in terms of presentation most of the time. All three storylines in Revelations where really moving, emotional, and felt like they were not only complete storylines for games, but also for movies. The dialog was really smart and really philosophical, the storyline tried up into one big incredible and unexpected ending, and a lot of the characters where wonderful, especially the main three, along with some side characters like Yousif, Sophia or Subject 16, and the player gains some kind of emotional attachment to a lot of the main characters, and a fairly decent group of side characters, however, there were a few minor issues though, there were some weak characters such as Shakulu and Leandros, and the beginning of the game’s story did feel a bit rushed and mislead, but the rest of the game made up for that, and the other issues with the game, giving this game the best presentation comparing to any game to come out in the Assassin’s Creed franchise, and it gave Ezio and Al-Tair a properly structured and excellently built ending.
Assassin’s Creed Revelations was one big step up comparing to any video game in terms of presentation and story; they were both extremely moving and very emotional. The gameplay continued to that and made this game feel very diverse, familiar and very wide spread, even when having some minor issues, the gameplay in Assassin’s Creed Revelations was easily the best on the series, thanks to keeping the old mechanics and actually improving on them by adding new features to theme which are really worth looking at.

Exploration had a whole new different feeling in Assassin’s Creed Revelations, mainly because of the new city, Constantinople, which felt a lot bigger, a lot better, and a lot more diverse than Rome did. Constantinople looked beautiful, it felt alive, there was a ton to explore, it was all city and there were a lot of buildings to look at, explore, and climb. In terms of exploration Assassin’s Creed Revelations had the same feeling that Assassin’s Creed II had, which was having a new, diverse and exciting city that people would be dying to explore time and time again.

Combat has always been a major factor in any Assassin’s Creed game, and in Revelations it did not disappoint at all, while it was still too easy and not a challenge, it was still very fun. Combat was still broken down to the basic controls, which was excellent, because I loved those controls, they were easy to get used to and most importantly really fun, there where new animations which looked really messy and deadly, along with new weapons, making the combat in this game one of the very best features and something that I wish was there in the last three Assassin’s Creed games.
As for new additions, Assassin’s Creed Revelations felt like a new game all together. There where so many new additions that sometimes felt a bit unnecessary, but most of the time really enhanced on the gameplay of the series and really made the series feel like something new, the new additions to the gameplay made the Assassin’s Creed series feel re-fined and renewed.

The hookblade was a personal favorite. It was a replacement for Ezio’s second hidden blade, which right broke before the events of the game. The hookblade brought a very big difference to both of the gameplay’s main factors: combat and exploration, for exploration, the hookblade now let’s the player use ziplines, which made traveling and exploration at least 20% faster, and it really helped me reach parts that were too high or fix the mistake of a jump that missed. For combat it gave a really smooth flow and new feeling to all of Ezio’s moves and it turned to a very deadly weapon. The hookblade was truly an excellent addition that not only benefited this game, but it was one of the major things that re-fined some of the game’s most important features.

Now the game gives the option to make so many different types of bombs, and honestly, that felt a bit randomly put in, while it did give the series a new sense of creativity and flexibility, bombs were not really needed in the first place, the player can make up to 300 different bombs on this game, and for what? I mean, sure it’s all really fun and gives the game an experimental feeling, but in reality the player doesn't need any bombs, or at least the basic bombs to successfully play through the game. Don’t get me wrong, I really enjoyed the bombs, but I thought they were a bit needless and randomly put in though.
Recruiting Assassins also felt very different in Assassin’s Creed Revelations. They had an indirect effect on a few missions, and they start off with some actual strong level and recruiting them has become more than just the simple task of saving them from Templar guards. There was a lot more to do, now you also free them from cages, you find them as thiefs then give them another chance to redeem themselves personally and so much more. Assassin’s Creed Revelations took one great factor from Assassin’ Creed Brotherhood, made it have a big effect on the feel of the game and made it more effective than it did on the last game.

The Borgia towers have also been expanded into something called Templar Dens. They both start off the same, like dealing with a Borgia tower, the player has to kill a Templar leader and ignite a tower to take control of an aria, which was good, it was one of the best features in Assassin’s Creed Brotherhood, and I was happy to see it back. However, the problem with the Templar dens this time is after taking over them they would become Assassins’ Dens, and the player would eventually have to defend them, which sounded like an excellent idea on paper, but when actually playing it people see that it was really nothing but a bad idea, it was too simplistic, it was too boring and it gave too little control. Den defense was the one feature that should have never been in an Assassin’s Creed game in the first place, I mean it, it was a terrible addition.
The weapon selection system has also been adjusted and it had a bigger structure as well. Instead of pressing the weapon selection button and going with the right analog stick to pick a weapon every time the player needs a specific weapon, the player can now do so much more, he or she can chose four different weapons to use at once, and use each at one main button, so the player can have the hookblade, sword, throwing knifes and a type of bomb all accessible at once, it made things a lot faster, flexible and a lot more adjustable.
As for Ezio’s appeal, things where generally very strong, missions where diverse and almost each one had a different type of fun, puzzles where smart, clever, fun, but short, and there was a lot to do after the main story is done, like side missions or just general exploration and more and more combat and exploration. However, there were some issues though, some missions had randomness put in, like there was this one mission where Ezio collects flowers for his the girl he loves, who is Sophia, and his side of the game was much shorter than usual, instead of having a part that is 15-18 hours, Ezio’s side was only about 8-10 hours at most, but none the less, even with the short gameplay and the minor randomness, on Ezio’s side the game had a well-balanced flow, as I mentioned, it was emotional and moving. but more importantly most of Ezio’s 8-10 hours where some of the best hours to ever be in an Assassin’s Creed game.
AlTair had some of the greatest gameplay moments of this game, like his side of the story it was short, AlTair’s side took about 1 hour in total to finish, but that did not matter at all here. Every AlTair mission just showed why AlTair was the greatest Assassin who ever lived and playing those missions with stuff like faster combat, bloodier animations and generally just using a much faster and deadlier Assassin. AlTair’s moments proved to be some of the best moments of the series and showed everything the first Assassin’s Creed game should have been, especially in terms of gameplay and presentation.

Desmond had the most diverse side of all in the game, and the series. After collecting a certain number of Animus data fragments the player can return to Animus Island, or the black room and play through what is defined as ‘raw data’. In this game mode the player goes around many first person Portal styled puzzles and hearing some of Desmond’s memories growing up. This game mode was one of the most interesting and one of the most entertaining ever to put into an Assassin’s Creed game, or any game as a matter a fact, and it was just another one of many reason why this game had the best gameplay in the entire Assassin’s Creed franchise.
Multiplayer was also really adjusted in Assassin’s Creed Revelations. Unlike Brotherhood, there where so many new options, the multiplayer’s story was more advanced, it was about Warren Vidic bringing a group of Templars into a group of Animi and pompously using the bleeding effect on them so they can have an effect on the Templars so they can be effective fighters, and given that, the online gameplay in Revelations contained more freedom and flexibility, and many new game modes such as capture the flag, deathmatch type options and more, each had a different feel than the multiplayer of Assassin’s Creed Brotherhood and many other games as a matter a fact, the online gameplay in Revelations was almost as special as the single player campaign, which was just another one of the handful of thing that made this game such an incredible game.

Graphically Assassin’s Creed Revelations keeps showing that the series keeps stepping up even when there was no need, I mean it, this game actually was a big step up, the lighting effects where near-perfect, Constantinople looked so realistic, organic, breathtaking and very beautiful, the people looked excellent, character designs where pretty much fantastic, and the animations where really looking effective and powerful. Assassin’s Creed Revelations was a huge step up graphically even when it didn’t need to be and it easily was one of the best looking and one of the most beautiful looking games of the year.
Assassin’s Creed Revelations sounded incredible. All three sides of the story, Desmond’s, Ezio’s and Altair’s stories sounded right for each of their timeline, which is rare to see in a game because if focused on three different characters in three different themes, therefore causing three different timelines. Each soundtrack sounded very moving and suitable, the music was really breath taking and really brought the player directly to the mood of the game. Voice acting was very impressive, there where so many improvements made, while most of the time they didn’t need improvements, but they improved anyway, they gotta have a lot of respect for that, there was so much added emotion to the voices acting, which really gave the player the same feeling as the character had in the game, and as for Al-Tair, his voice was much more convincing and it really effected on his side of the game and his character. As for the atmosphere and the city, Constantinople particularly sounded alive and very reactive to what Ezio does, and honestly felt like a real city that really existed, instead of it being just in a game. Assassin’s Creed Revelations sounded marvelous, and the sound was just one of the many countless things the game improved and grew on.
Assassin’s Creed Revelations was simply legendary; it was one of the best games of its genre and the best Assassin’s Creed game to come out. It was filled with many strong and emotionally captivating characters, it had a strong, emotional and character driven plot, actually, to be more specific three plots that where driven by strong emotion and character. Assassin’s Creed Revelations played like a dream as well, it had the basic gameplay system, along with many new additions and features that where mostly really worth using. The graphics where incredible, it looked beautiful and was an excellent graphical effort. The game sounded like nothing I heard before, things sounded really enhanced and alive, and even when it did have a few flaws like a weak minor characters here and there, the den defense game mode, and it’s short campaign length, all of it’s positives make up for all that, and swipes off all the dirt, giving a very emotional, moving and incredible conclusion to the stories of both legendary characters Ezio AlDetore Da Faraenze and AlTair Ibin La Ahad, it was also an opener to something that I feel would be much bigger, Desomond’s game, Desomn’s time to shine, or in other words Assassin’s Creed III, which is already really highly anticipated. Assassin’s Creed Revelations gave me some really high expectations, and there is no shame at all in saying that the game actually exceeded my expectations, especially because of its story, characters, gameplay, emotion and ending. Let’s hope III doesn’t disappoint, I doubt it will anyway, and before ending this review, I want to say a few more things: goodbye Ezio and Altair, two of the greatest video game characters ever created, you will be truly missed and never forgotten, and hello Desmond, a character longing for his own game, having us wait a non-regrettable wait for three games in four years.
Gameplay: 9.5/10
-Despite having one poor feature, Assassin's Creed Revelations excelled in gameplay with keeping the core mechanics and improving apon them, along with adding new excellent features, making this game feel as original as Assassin's Creed 2 when it came out-
Story: 9.5/10
-The greatest story told in Assassin's Creed history, and possibly in gaming history, the history was thrilling, complete and a heart racer from beggining to end, it was the perfect ending for Ezio's and Al-Tair's stories-
Presentation: 9.5/10
-Despite having a misleading start and very few poorly structured characters, Assassin's Creed Revelations was breathtakingly emotional, it had some of the best characters in the series and really having the right blocks to build the strongest game in the Assassin's Creed franchise-
Appeal: 9/10
-The story was only 12 hours, but then again the missions where all excellent, and if that is not enough, there is still so much to do after finishing the story-
Graphics: 9.5/10
-Easily the best looking Assassin's Creed game, buildings and landscapes where made of pure beauty, animations where jaw dropping, and character designs where near perfect-
Sound: 10/10
-A terrific sounding game, the soundtrack was absolutely mind blowing, it had a big effect on the emotional part in the story, and voice acting was very much improved, even though it didn't even need to be-
Average Rating: 9.5/10
Overall Rating: 9.7/10